First post of many (I hope), here we go!
Forsakov is a multiplayer, full-body, low-poly apocalypse survival game. Inspired by titles like DayZ, Escape from Tarkov and Arma3, Forsakov aims to offer a hardcore yet accessible survival experience, blending PvP and PvE elements in a vast open world.
🎨 Art Direction
The game follows a minimalist low-poly aesthetic with flat shading, keeping visuals clean while maintaining a unique style that stands out. Every model in the game is handcrafted to fit the artistic vision, emphasizing clarity and readability over excessive details.
⚙️ Core Mechanics
Forsakov is built with depth and realism in mind, while staying fun and engaging. Key systems include:
✅ Survival Elements – Players must manage hunger, thirst, health, energy, and radiation to stay alive.
✅ Dynamic Looting & Crafting – Scavenge for resources, craft weapons, tools, and essential survival gear.
✅ Full-Body Awareness – Every action is reflected on your character’s model, enhancing immersion and tactical gameplay.
✅ Farming & Animal Breeding – Survive not only by scavenging but also by growing food and raising livestock.
✅ Multiplayer & Base Building – Team up with others or go solo, fortify a safe haven, and protect your loot from both zombies and other players.
✅ Server-Authoritative Multiplayer – To prevent cheating, the game ensures fair play with a secure networking system built on Mirror.
🚀 Development Approach
Forsakov is being built in Unity (URP), using a mix of Lit, Unlit, or custom shaders to achieve the desired aesthetic. The focus is on optimization, fluid gameplay, and strategic survival mechanics, ensuring that every action—whether climbing, shooting, or looting—feels intuitive and rewarding.

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